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==Overview==
==Overview==
<!--[[File:Gray.png|thumb|right|Video: Haven Homes Project Overview]]-->
The Haven Homes project is an effort to develop new ways for housing to better serve individuals and society.


[[File:Gray.png|thumb|right|Video: Haven Homes Project Overview]]The Haven Homes project aims to convince large-scale real estate developers to build [[BASH|Broad Appeal Specialty Housing]] ([[BASH]]) to reduce problems caused by growing homeownership costs.
Through this project, we aim to convince large-scale real estate developers to build [[BASH|Broad Appeal Specialty Housing]] ([[BASH]]) to reduce problems caused by growing homeownership costs.  
 
To prove the [[BASH]] concept, we are building homes that model how specialty features can cost-effectively create homes that are lifechanging to certain people, yet still appeal to a wide audience.
To prove the [[BASH]] concept, we are building homes that model how specialty features can cost-effectively create homes that are lifechanging to certain people, yet still appeal to a wide audience.


To show the versatility of [[BASH]], for our first housing projects we chose two very different specialties—trauma-informed housing and pet-friendly housing—and we built features from both concurrently into two different kinds of structures: [[Haven House]], a group living facility made from an existing residential single-family home, and [[Cloud Nine Studios]], a new commercial multi-family apartment building.  
To show the versatility of [[BASH]], for our first housing projects we chose two very different specialties—trauma recovery housing and pet-friendly housing—and we built features from both concurrently into two different kinds of structures:  
[[Haven House]], a group living facility made from an existing residential single-family home,  
and [[Cloud Nine Studios]], a new commercial multi-family apartment building.  


To that end, we followed principles of [[Trauma-Informed Design|trauma-informed design]] and made [[Animal-Supportive Homes|animal-supportive homes]] that help their inhabitants—both human and feline—feel better and heal.
To that end, we followed principles of [[Trauma-Informed Design|trauma-informed design]] and made [[Animal-Supportive Homes|animal-supportive homes]] that help their inhabitants—both human and feline—feel better and heal. <!--
Along the way, we developed several modalities that use the [[Therapeutic Beauty|therapeutic power of art and beauty]] to help overcome common barriers that impede trauma recovery therapy.
To that end, we followed principles of [[Trauma-Informed Design|trauma-informed design]] and made homes that use [[Therapeutic Artwork|therapeutic artwork]] and [[Animal-Supportive Homes|animal support]] to help their inhabitants feel better and heal. Furthermore, we developed several new animal-centric [[Animal-Supportive Architecture|architectural concepts]] that benefit not just the people and pets who will live in these homes, but also the property owners, making these features financially viable for rental properties and affordable housing projects.
Furthermore, we also developed several [[Animal-Supportive Architecture|animal-supportive architectural concepts]] that benefit not just the people and pets who will live in these homes, but also the property owners, making these features financially viable for rental properties and affordable housing projects.<!--
To that end, we followed principles of [[Trauma-Informed Design|trauma-informed design]] and made homes that use [[Therapeutic Beauty|therapeutic beauty]] and [[Animal-Supportive Homes|animal support]] to help their inhabitants feel better and heal. Furthermore, we developed several new animal-centric [[Animal-Supportive Architecture|architectural concepts]] that benefit not just the people and pets who will live in these homes, but also the property owners, making these features financially viable for rental properties and affordable housing projects.
-->
-->


==Goals & Metrics==
==Goals==


=== Immediate Goals ===
<!--=== Multiple Objectives Embracing Scope Creep ===-->While the original goal was only to popularize the [[BASH]] housing model, during the course of the project, additional goals have been added.


Reasonable goals within locus of control and scope of project.
For example, we developed several [[Therapeutic Artwork|therapeutic modalities]]<!--, primarily focused on art and beauty,--> to help overcome common barriers that impede trauma recovery therapy. After putting these modalities into practice, we are working to continue developing them and research their efficacy, then share the results to contribute to the emerging field of trauma-informed design.


* Provide homes that help residents thrive
We also developed several [[Animal-Supportive Architecture|animal-supportive architectural concepts]] that benefit not just the people and pets who will use them, but also the property owners, making these features financially viable for rental properties and affordable housing projects. Similarly, we are working to continue research and development and share what we have learned so that these concepts can benefit more people and animals.
** Enable new lifestyles
** Help residents get quality sleep
** Elevate residents’ mood, focus, and productivity
** Increase amount residents cook at home
** Improve cat behavior
** Create perception of good value
* Avoid angering the neighbors
** Discourage bothersome behavior
** Eliminate unnecessary noise
** Attract residents without cars
* Test experimental housing concepts
** Test BASH model
** Test animal-friendly housing model
** Refine architectural concepts that improve pet health and reduce anxiety
* Help contributing partners succeed
* Milestones / Timeline


=== Future Goals & Moonshots ===
Finally, so far we have built two trauma recovery housing facilities for women, which are in high demand and short supply. <!--In addition to maintaining these buildings, we -->We are working to maximize their impact by coordinating with women’s supportive organizations that are in a position to put these facilities to their best use.


Mixing my arrogance with weapons-grade optimism and extrapolating to infinity.
=== Multiple Paths to Success ===


* Prevent millions of animal deaths
While these goals are all interrelated, they each have success conditions that can be achieved independently and in multiple ways.
** Soften blow of housing crisis
** Normalize animal-centric architecture
** Make pet ownership easier
* Make renting more desirable than owning for many (BASH)
** Make semi-communal living compatible with capitalism
* Make San Diego even better than it is today
** San Diego branding campaign
** Pet-friendly housing fund
** Make San Diego safer
* Help people with disabilities
** Extend/improve the ADA
* Avert major catastrophe
** Improve mental health through pet ownership
** Build stronger social bonds through semi-communal living
** Reduce conflict between socioeconomic classes
* Popularize decentralized ventilation
* Develop new kinds of BASH
** Homes for people in wheelchairs with cats
** Homes for people with large dogs
** Homes for blind people with large dogs
** Homes for people with small children
** Homes for people with small children with disabilities
* Build an animal sanctuary
* Advance other projects


=== Sample Metrics ===
For example, the project could fail to popularize any concepts—with nobody else ever adopting BASH nor any therapeutic modalities or animal-supportive architecture concepts—but if [[Haven House]] and [[Cloud Nine Studios]] consistently provide housing to people who need it, that will make the project a worthwhile endeavor even if the ideas we attempt to share never travel a mile beyond where they were conceived.
*'''Goal:''' Normalize the concept of pet-friendly features. Increase recognition and usage of general terms for new animal-centric architectural concepts.<br />'''Metrics:''' Search result volume, Wikipedia article activity, inclusion in major real estate search engine filters.
*'''Goal:''' Increase demand for pet-friendly features.<br />'''Metrics:''' Keyword search trends, real estate market research.
*'''Goal:''' Increase the number of homes built with pet-friendly features.<br />'''Metrics:''' Real estate market research.


==Problem==
Likewise, everything else could fail, we could go bankrupt, and the two facilities we built could be sold at foreclosure and turned into generic student housing. However, if a single major concept became widely popularized, e.g., if [[Litter Closet|litter closets]] became somewhat common, even if only in the DIY community, or if the [[Recovery Pathway]] were to be validated as an effective therapeutic tool and used elsewhere, the value of societal good done would likely outweigh the amount individually invested, making the project a net positive for the world and able to be considered a success.<!--
=== Immediate Goals ===


Homes are built around humans, not animals, which means almost all household pets live in a space that was not designed for their needs. This can cause anxiety and health problems in animals as well as property damage, all of which could be mitigated.
Reasonable goals within locus of control and scope of project.


For wealthy owners of large homes, these problems usually only amount to inconveniences, but they affect lower-income households disproportionately. The problems are amplified in smaller homes and can severely limit housing options for renters or prevent them from having pets at all.
===== Haven House =====
* Measure efficacy of environmental design via anonymized feedback
* Fill Journey Gallery with art from participating local artists
* Work with management to facilitate animal fostering program


Ultimately, the lack of purposeful design results in fewer animals having homes and a lower quality of life for those who do have homes.
===== Cloud Nine Studios =====
* Provide homes that help residents thrive
* Enable new lifestyles
* Help residents get quality sleep
* Elevate residents’ mood, focus, and productivity
* Increase amount residents cook at home
* Improve cat behavior
* Create perception of good value


==Theory==
===== Neighborhood =====
* Avoid agitating any neighbors
* Discourage bothersome behavior
* Eliminate unnecessary noise
* Attract residents without cars


Many universal animal-related problems can be alleviated through architecture, and a few key pet-friendly features would make a big difference to millions of people.
===== Partners =====
* Help contributing partners succeed
-->


This has been overlooked due to the lack of profit incentive: Products can relatively easily be patented and sold for profit, but architectural concepts cannot.  
=== Future Goals & Moonshots ===
<!--Mixing my arrogance with weapons-grade optimism and extrapolating to infinity.--><!--{{Div col|colwidth=30em|rules=yes|gap=1.5em}}-->
However, this project is aiming higher. For example, by working to bring about this scenario:


However, desirable animal-friendly features can be independently developed and proven to be cost-effective to those who could profit the most from them: real estate investors who own rental properties.
* After presenting our ideas to several large-scale developers, one decides to build a sizeable complex of animal-supportive homes.
* This taps into the enormous unsatisfied demand that comes from over half of all renters planning to become pet owners, yet finding truly pet-friendly housing virtually absent from the market.
* The developer rents all the units so quickly that they beat projections and they immediately plan another similar complex, enjoying their first-mover advantage and forcing competitors to follow suit or build different types of specialty housing to remain competitive.
* Capitalizing on the national attention being paid to the local housing industry, the City of San Diego, in partnership with locally-based Petco, launches a jointly-funded campaign to brand San Diego as the most pet-friendly city in America.
* As part of this campaign, grants are made available to fund the additional costs of animal-supportive architecture to affordable housing projects.
* BASH, now mainstream, spreads to other cities and countries. Animal-supportive housing is the universal spearhead, followed by other types that vary by region, ultimately leading to increased home satisfaction worldwide and millions of animal lives saved due to the abundance of pet-friendly housing.


Large-scale developers can then profitably add these features to their new rental housing complexes, which will benefit the investors, the residents, and their pets.
Such a scenario would completely achieve several of our primary goals—and here’s [[Plan to Promote Animal-Supportive Architecture|our plan]] to make that happen—but should that plan fall short of perfection, hundreds of lesser possibilities in which these objectives are only partially realized could still be considered successful.


===Investors===
Below are more of the long-range goals of this project. Admittedly, a few of the later steps in these wishful chains of events are laughably improbable. However, the stakes for society are so high that merely recognizing such a possibility makes us ethically bound to try to make them happen, as the stars have been known to occasionally align in our favor, and landing among them after shooting for the moon still accomplishes a lot of good.
<!--Mixing my arrogance with weapons-grade optimism and extrapolating to infinity.-->


*Pet-friendly features increase the property value and command higher rents.
===== Broad-Appeal Specialty Housing (BASH) =====
*Most pet-friendly features help prevent costly property damage, such as water damage or destructive behavior by anxious animals.
* Make renting more desirable than owning for many
*Higher resident satisfaction means less turnover costs and higher overall occupancy rates. Once residents get used to a lifestyle improved by these features, they will be reluctant to leave them, especially when few other properties offer them.
* Make semi-communal living compatible with capitalism
*By increasing income and lowering costs, investment in pet-friendly features can be recouped in just a few years, after which profit continues indefinitely.
* Develop new kinds of BASH
*The first to market will reap outsized rewards; while others will eventually be forced to follow suit to remain competitive after pet-friendly features become standard.
** Homes for people in wheelchairs with cats
===Residents===
** Homes for people with large dogs
** Homes for blind people with large dogs
** Homes for people with babies
** Homes for people with small children
** Homes for people with small children with disabilities
** Homes for people with autism


*Pet-friendly features will allow some residents to have pets who otherwise could not.
===== Animal-Supportive Architecture =====
*Having happier, healthier pets contributes to a positive feedback loop that leads to greater enjoyment of their pets.
* Popularize key animal-supportive architectural concepts
*Work required to care for pets will be dramatically reduced, leading to increased freedom and flexibility.
* Increase number of animal-supportive homes
*Residents will enjoy a safer, cleaner, more comfortable home with less property damage.
* Soften impact of housing crisis on animals
===Pets===
* Prevent millions of animal deaths
* Catalyze the recognition of animal advocates as the world’s largest, albeit decentralized, cult


*By removing several barriers to pet ownership, more animals will have homes.
===== Trauma Recovery =====
*More homes will have multiple animals, providing socialization and companionship.
* Continue research and development of therapeutic modalities
*Pet features will reduce animal stress and anxiety, which in turn will improve health and longevity.
* Measure efficacy and publish findings
* Increase use of art and animal companionship in trauma recovery therapy


==Strategy==
===== Haven House =====
* Coordinate with local artists to conduct art workshops
* Expand Journey Gallery to secondary gallery for public exhibition


===Target large-scale developers===
===== Cloud Nine Studios =====
* Measure general and specialized demand for BASH via market experimentation
* Secure permanent endowment to allow residents referred by qualified organizations to stay regardless of ability to pay


====Large developers drive the market ====
===== Haven House and Cloud Nine Studios<!--Research & Development--> =====
* Measure efficacy of environmental design and attitudes toward animal-supportive architecture via anonymized feedback
* Measure longitudinal impact of environment on human and feline health and behavior via optional diaries
* Refine trauma-informed design measures and therapeutic modalities to improve mood and behavioral response
* Refine animal-supportive architectural concepts to improve pet health and reduce anxiety
* Validate findings and share with those working in related areas


A significant portion of this project involves increasing awareness of and demand for pet-friendly features. Not only do large developers build many units at once, they also constantly advertise their homes and the features therein.
===== Artist Community =====
* Produce videos for all interested local artists to share via the Artist Connections
* Recognize and promote artists capable of producing Healing High Art
* Share and support app that enables communal art projects that benefit artists


The earliest adopters in each real estate market will enjoy the free publicity that comes with introducing new, media-friendly features to their local areas, which will benefit the developers as well as the overall project goals.
===== Disability Advocacy =====
* Prove efficacy of and popularize new building method that benefits people with disabilities
* Update the Americans with Disabilities Act with more effective measures


Finally, having large-scale builders offer these features will help shift the public perception of animal-centric architecture toward the mainstream, rather than being thought of only as luxury features in custom homes.
===== Mechanical Engineering =====
* Popularize decentralized ventilation


====New construction is more cost-effective ====
===== Promises Fulfilled =====
* Build an animal sanctuary


The best time to add features to a home is during the initial design.
===== Neighborhood =====
* Avoid agitating any neighbors
* Prevent bothersome noise
* Attract more residents without cars


After a structure is built, it can be incredibly expensive to add certain elements. For example, adding a new drain to a kitchen could require demolishing the floor, cutting into the foundation, destroying cabinetry—a good portion of an entire kitchen remodel—whereas adding a floor drain during original construction is cheap and simple.
===== City =====
* Establish pet-friendly housing grants
* Launch San Diego branding campaign
* Attract more animal lovers to San Diego
* Make San Diego a refuge of kind, generous, compassionate people, making it even safer and more pleasant than it already is


The path of least resistance to getting pet-friendly features into homes is to target those who do the most original construction, i.e., large-scale developers.
===== World =====
* Help more people recover from trauma
* Improve mental health through pet ownership
* Build stronger social bonds through semi-communal living
* Reduce conflict between socioeconomic classes with greater housing satisfaction
* Avert major war<!--humanity’s destruction-->
<!--
{{Div col end}}


===Develop concepts worth stealing===


====Profitability must come first====
===== Software Development =====
* Create app that manages the therapeutic delivery of digital images


For any pet-friendly concepts to be adopted, they must deliver a positive return on investment to real estate developers.
=== Sample Metrics ===
 
*'''Goal:''' Normalize the concept of pet-friendly features. Increase recognition and usage of general terms for new animal-centric architectural concepts.<br />'''Metrics:''' Search result volume, Wikipedia article activity, inclusion in major real estate search engine filters.
If the benefits don’t outweigh the costs—if they are expensive, or hard to build, or break easily, or people simply don’t like them—developers will never build them.
*'''Goal:''' Increase demand for pet-friendly features.<br />'''Metrics:''' Keyword search trends, real estate market research.
 
*'''Goal:''' Increase the number of homes built with pet-friendly features.<br />'''Metrics:''' Real estate market research.
====Focus on basic needs====
-->
 
Create architectural concepts with a broad appeal by addressing the most fundamental needs of animals and the people living with them. Create general solutions to basic problems that nearly all people and animals can use.
 
====Follow universal design principles====
 
All concepts should be simple, flexible, and intuitive, with a high tolerance for error. They should be as easy to understand and use as other common household features, like a sink or a garage door.
 
====Limit risk through design====
 
The first developers to adopt these features will be taking a risk, so care must be taken to limit that risk at every possible step.
 
For example, units with pet features should not be unappealing to people without pets. All pet-friendly features should be integrated seamlessly into the home so they do not call attention to themselves, and most features should provide a secondary use so they add value to all inhabitants, not just those with pets.
 
===Create common trade terms ===
 
When trying to popularize an idea, what the concepts are called can be as important as the concepts themselves. The right terminology is crucial for entering the common vernacular.
 
The names for these concepts should not be cute, clever, or catchy, but rather simple and self-descriptive and should be consistent with common trade terms used in architecture and various construction trades. Concept names should be linguistically similar to “dog run” and “dog door”– some of the only common terms for pet-friendly architecture in existence today.
 
Even trademarked terms should be self-descriptive and aim to become the shorthand term most commonly used by tradespeople, like Sheetrock®, Shop-Vac®, Vise-Grip®, and Wire-Nut®.
 
===Prove the concepts===
 
Large-scale developers are in the business of risk management and are unlikely to experiment with unproven theoretical concepts, or even those built into private residences, which are barely regulated compared to commercial multi-family properties.
 
They know that when developing real estate on a large scale, any new building concept faces dozens of potential practical or regulatory obstacles. Until these obstacles are overcome, such concepts have no real value to them.
 
For large developers to seriously consider them, all new concepts must be built into a commercial multi-family housing complex to demonstrate their efficacy and illustrate how they can be executed at scale with real-world constraints.
 
=== Start small===
 
The problems caused by living with animals are compounded in smaller homes, so pet-friendly features will have their largest impact in the smallest living spaces.  
 
Since features can always be adapted to plans with more resources and square footage to spare, but smaller budgets and spaces present more challenges, these concepts should be designed around the lower end of both spectrums.  
 
Ultimately, designing modest features that fit in small apartments will help ensure they can be executed in affordable housing projects.
 
===Give everything away===
 
Do not treat developed concepts as trade secrets, but rather as gifts to the world. Publicly share all information learned through researching and developing the concepts. Solicit input from professionals in relevant trades and encourage open-source development for improvements and new concepts.
 
Do not try to capture profit through intellectual property protections; use such protections only in ways that incentivize development.
 
==Tactics==
 
===Housing complexes===
 
Build and manage housing complexes to prove the efficacy of animal-centric architecture.
 
Construct commercial multi-family apartment buildings and remodel existing structures to illustrate how pet features can be built into new and existing homes.
 
Maintain detailed maintenance records and collect feedback from residents to refine the concepts and guide future development.
 
===Open-source architecture===
 
====Share the concepts====
 
Create documents that describe each pet-friendly concept in detail. Share building guidelines, common options for methods and materials, and tips for getting the best results. Record the building process of each housing complex to create informational videos.
 
In short, share all information required for others to incorporate any new animal-friendly architectural concept into their own project successfully.
 
====Explain the process====
 
Detail the underlying principles that were followed to create the pet-friendly features developed for this project—not just to explain where they came from, but more importantly to foster suggestions of new and better ideas that could benefit animals and the people who live with them.
 
====Ask for input====
 
Foster open-source development with experts in animal behavior, architecture, and all major building trades to collaboratively improve upon existing ideas and develop new ones. Make it clear that all new concepts are starting points for a discussion, not decrees set in stone.
 
Solicit suggestions for:  
*Improvements to any pet-friendly features
*Improvements to the underlying design principles
*Additional research to consider
*New pet-friendly feature concepts
====Offer to help====
 
Offer assistance to anyone seeking to include the pet-friendly features described here in their building project.
 
===Developer outreach ===
 
Prepare a case study based on the project, framing it as an inexpensive way to add value to rental units and affordable housing projects. Submit the case study to developer trade publications.
 
Deliver presentations to large development companies to persuade them to copy the model. Show how the first to market will reap outsized rewards; while eventually others will be forced to follow suit to remain competitive.

Latest revision as of 05:35, 13 August 2025

Overview

The Haven Homes project is an effort to develop new ways for housing to better serve individuals and society.

Through this project, we aim to convince large-scale real estate developers to build Broad Appeal Specialty Housing (BASH) to reduce problems caused by growing homeownership costs. To prove the BASH concept, we are building homes that model how specialty features can cost-effectively create homes that are lifechanging to certain people, yet still appeal to a wide audience.

To show the versatility of BASH, for our first housing projects we chose two very different specialties—trauma recovery housing and pet-friendly housing—and we built features from both concurrently into two different kinds of structures: Haven House, a group living facility made from an existing residential single-family home, and Cloud Nine Studios, a new commercial multi-family apartment building.

To that end, we followed principles of trauma-informed design and made animal-supportive homes that help their inhabitants—both human and feline—feel better and heal.

Goals

While the original goal was only to popularize the BASH housing model, during the course of the project, additional goals have been added.

For example, we developed several therapeutic modalities to help overcome common barriers that impede trauma recovery therapy. After putting these modalities into practice, we are working to continue developing them and research their efficacy, then share the results to contribute to the emerging field of trauma-informed design.

We also developed several animal-supportive architectural concepts that benefit not just the people and pets who will use them, but also the property owners, making these features financially viable for rental properties and affordable housing projects. Similarly, we are working to continue research and development and share what we have learned so that these concepts can benefit more people and animals.

Finally, so far we have built two trauma recovery housing facilities for women, which are in high demand and short supply. We are working to maximize their impact by coordinating with women’s supportive organizations that are in a position to put these facilities to their best use.

Multiple Paths to Success

While these goals are all interrelated, they each have success conditions that can be achieved independently and in multiple ways.

For example, the project could fail to popularize any concepts—with nobody else ever adopting BASH nor any therapeutic modalities or animal-supportive architecture concepts—but if Haven House and Cloud Nine Studios consistently provide housing to people who need it, that will make the project a worthwhile endeavor even if the ideas we attempt to share never travel a mile beyond where they were conceived.

Likewise, everything else could fail, we could go bankrupt, and the two facilities we built could be sold at foreclosure and turned into generic student housing. However, if a single major concept became widely popularized, e.g., if litter closets became somewhat common, even if only in the DIY community, or if the Recovery Pathway were to be validated as an effective therapeutic tool and used elsewhere, the value of societal good done would likely outweigh the amount individually invested, making the project a net positive for the world and able to be considered a success.

Future Goals & Moonshots

However, this project is aiming higher. For example, by working to bring about this scenario:

  • After presenting our ideas to several large-scale developers, one decides to build a sizeable complex of animal-supportive homes.
  • This taps into the enormous unsatisfied demand that comes from over half of all renters planning to become pet owners, yet finding truly pet-friendly housing virtually absent from the market.
  • The developer rents all the units so quickly that they beat projections and they immediately plan another similar complex, enjoying their first-mover advantage and forcing competitors to follow suit or build different types of specialty housing to remain competitive.
  • Capitalizing on the national attention being paid to the local housing industry, the City of San Diego, in partnership with locally-based Petco, launches a jointly-funded campaign to brand San Diego as the most pet-friendly city in America.
  • As part of this campaign, grants are made available to fund the additional costs of animal-supportive architecture to affordable housing projects.
  • BASH, now mainstream, spreads to other cities and countries. Animal-supportive housing is the universal spearhead, followed by other types that vary by region, ultimately leading to increased home satisfaction worldwide and millions of animal lives saved due to the abundance of pet-friendly housing.

Such a scenario would completely achieve several of our primary goals—and here’s our plan to make that happen—but should that plan fall short of perfection, hundreds of lesser possibilities in which these objectives are only partially realized could still be considered successful.

Below are more of the long-range goals of this project. Admittedly, a few of the later steps in these wishful chains of events are laughably improbable. However, the stakes for society are so high that merely recognizing such a possibility makes us ethically bound to try to make them happen, as the stars have been known to occasionally align in our favor, and landing among them after shooting for the moon still accomplishes a lot of good.

Broad-Appeal Specialty Housing (BASH)
  • Make renting more desirable than owning for many
  • Make semi-communal living compatible with capitalism
  • Develop new kinds of BASH
    • Homes for people in wheelchairs with cats
    • Homes for people with large dogs
    • Homes for blind people with large dogs
    • Homes for people with babies
    • Homes for people with small children
    • Homes for people with small children with disabilities
    • Homes for people with autism
Animal-Supportive Architecture
  • Popularize key animal-supportive architectural concepts
  • Increase number of animal-supportive homes
  • Soften impact of housing crisis on animals
  • Prevent millions of animal deaths
  • Catalyze the recognition of animal advocates as the world’s largest, albeit decentralized, cult
Trauma Recovery
  • Continue research and development of therapeutic modalities
  • Measure efficacy and publish findings
  • Increase use of art and animal companionship in trauma recovery therapy
Haven House
  • Coordinate with local artists to conduct art workshops
  • Expand Journey Gallery to secondary gallery for public exhibition
Cloud Nine Studios
  • Measure general and specialized demand for BASH via market experimentation
  • Secure permanent endowment to allow residents referred by qualified organizations to stay regardless of ability to pay
Haven House and Cloud Nine Studios
  • Measure efficacy of environmental design and attitudes toward animal-supportive architecture via anonymized feedback
  • Measure longitudinal impact of environment on human and feline health and behavior via optional diaries
  • Refine trauma-informed design measures and therapeutic modalities to improve mood and behavioral response
  • Refine animal-supportive architectural concepts to improve pet health and reduce anxiety
  • Validate findings and share with those working in related areas
Artist Community
  • Produce videos for all interested local artists to share via the Artist Connections
  • Recognize and promote artists capable of producing Healing High Art
  • Share and support app that enables communal art projects that benefit artists
Disability Advocacy
  • Prove efficacy of and popularize new building method that benefits people with disabilities
  • Update the Americans with Disabilities Act with more effective measures
Mechanical Engineering
  • Popularize decentralized ventilation
Promises Fulfilled
  • Build an animal sanctuary
Neighborhood
  • Avoid agitating any neighbors
  • Prevent bothersome noise
  • Attract more residents without cars
City
  • Establish pet-friendly housing grants
  • Launch San Diego branding campaign
  • Attract more animal lovers to San Diego
  • Make San Diego a refuge of kind, generous, compassionate people, making it even safer and more pleasant than it already is
World
  • Help more people recover from trauma
  • Improve mental health through pet ownership
  • Build stronger social bonds through semi-communal living
  • Reduce conflict between socioeconomic classes with greater housing satisfaction
  • Avert major war
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